1 day old

GPU Compiler Development Engineer

Intel
Santa Clara, CA 95050
  • Job Code
    JR0219137
Job Description

We're looking for a GPU Compiler Development Engineer! In this role, you're responsibilities will develop and/or validate software that enables Intel GPUs. The primary scope for the position is development of the compilers and software emulators, performance analysis and optimizations, enabling new GPU architectures and technologies necessary to develop, profile, optimize, and productize Intel GPUs or graphics/GPGPU software solutions. We are looking for candidates who demonstrate excellent communication skills who work with multi-national teams.


Qualifications

You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.

Minimum Qualifications

You must have a Bachelor's degree with 4+ years of experience or a Masters degree with 3+ years of experience. Your degree should be in Computer Engineering, Computer Science, Electrical Engineering or any related field and your experience and proficiency, should be related to software development using C/C++ programming language, software development tools.

Preferred Qualifications:

  • Knowledge of basic compiler architecture, compilation phases, code optimizations.
  • Experience in understanding relevant hardware specifications and applying that knowledge to design/develop/debug/validate software development tools.
  • Experience in C/C++, Linux and Windows OS Internals and Data structures.
  • Experience in GPU programming with OpenCL, SYCL, C for Metal, LevelZero runtime.
  • Experience in using software development infrastructure github, jira, cmake, scripting languages.
  • Strong debug and problem-solving skills on versatile SW stack.
  • Experience working with Pre-silicon environment would be plus.

Inside this Business Group

The focus of Accelerated Computing Systems and Graphics (AXG) is to accelerate our execution in strategic growth areas of high-performance computing and graphics. AXG is chartered with delivering high performance computing and graphics solutions (IP, Software, Systems), for both integrated and discrete segments across client, enterprise and data center.  Our mission is to make zeta-scale computing accessible to every human on the planet by the end of this decade and to entertain, educate and connect billions of people with buttery smooth visual experiences.



Other Locations

US, California, Folsom;US, Oregon, Hillsboro;US, Texas, Austin


Intel strongly encourages employees to be vaccinated against COVID-19. Intel aligns to federal, state, and local laws and as a contractor to the U.S. Government is subject to government mandates that may be issued. Intel policies for COVID-19 including guidance about testing and vaccination are subject to change over time.



Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.



Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site.

Posted: 2022-07-04 Expires: 2022-08-04

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GPU Compiler Development Engineer

Intel
Santa Clara, CA 95050

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