20 days old

GPU Software Development Engineer

Intel
Folsom, CA 95630
  • Job Code
    JR0216512
  • Jobs Rated
    11th
Job Description

The Visual Computing Group, is searching for a Graphics Software Validation Engineer to fill a position, where the key goal will be to focus on rigorously ensuring the robustness, and quality of our IP offerings and preventing escapes to our customers.

The candidate will help us with the following responsibilities:

  • Leading and integrating E2E key critical graphics features for VTT Software and Intel.
  • Driving Graphics SW feature health from pre-silicon to post silicon and driving the feature health both functionality and power/performance to critical debug from E2E view.
  • Understanding feature architecture, driving E2E validation usages focused across Concurrency, reliability/Stress and Interoperability with focus on power/performance through scalable/automated infrastructure.
  • Participating in feature summits/task forces within VTT SW and outside and helping our customers productize key value added graphics features across Windows and Android will be required.
  • Ability to scale across E2E Display, Media, 3D, Compute and power conversation, cross Component Stress and overall UX focus will require a deep understanding of OS architecture, GEN graphics architecture, graphics drive software architecture and power and performance goals.
  • Develop and Enable cutting edge E2E Machine Learning/Deep Learning and Media Workloads on next generation Graphics Platforms.
  • Ability to Triage and Debug of E2E test failures and drive issue resolution with software and hardware development team.
  • Working with key partners in VTT software and hardware architecture, development, debug and validation and silicon validation.
  • Providing internal and external feedback to implement upcoming graphics features in yet-to-be-released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing/developing/implementing graphics system-level software for future platforms.
  • Develop automation tests, execute tests and open sightings when issues are found.


Qualifications

You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your schoolwork/classes/research and/or relevant previous job and/or internship experiences.

Minimum Qualifications

Candidate should possess a Bachelor's degree in Computer Science, Computer Engineering, or Electrical Engineering with 3+ years of experience, or a Master's degree with 1+ years of experience.

You experience/ knowledge should be in the following:

  • Software development
  • C, C++. Python programming

Preferred Qualifications:

  • Thorough understanding of graphics hardware and software, including but not limited to industry standard API's and frameworks such as DirectX, OpenGL, OpenCL, Vulkan
  • Experience with the Windows Driver Model(WDM/WDF), Kernel Mode Driver Framework and kernel debugging, Windows kernel internals
  • Experience on latest Windows 10 OS versions RS1, RS2, RS3, RS5, 19H1...
  • Knowledge of device and system-level architecture, especially x86 based devices
  • Debugging/Triage experience at the ingredient or platform level, one of more of the following domains: Graphics, Connectivity, Media, Power Management, BM, EM, DPTF, Storage, USB Type-C
  • Experience in triaging issues related to Power and Performance, Stress n Stability. Good understanding in state of the art machine learning and deep learning algorithms, techniques and best practices, Expertise in Deep Learning Frameworks : Tensorflow, Pytorch
  • Familiarity with various debug tools including emulators/JTAG-debuggers, Windbg, etc
  • Microsoft Telemetry expertise will be an advantage
     

Inside this Business Group

The focus of Accelerated Computing Systems and Graphics (AXG) is to accelerate our execution in strategic growth areas of high-performance computing and graphics. AXG is chartered with delivering high performance computing and graphics solutions (IP, Software, Systems), for both integrated and discrete segments across client, enterprise and data center.  Our mission is to make zeta-scale computing accessible to every human on the planet by the end of this decade and to entertain, educate and connect billions of people with buttery smooth visual experiences.


Intel strongly encourages employees to be vaccinated against COVID-19. Intel aligns to federal, state, and local laws and as a contractor to the U.S. Government is subject to government mandates that may be issued. Intel policies for COVID-19 including guidance about testing and vaccination are subject to change over time.



Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Jobs Rated Reports for Software Developer

Posted: 2022-05-07 Expires: 2022-06-07

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GPU Software Development Engineer

Intel
Folsom, CA 95630

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Software Developer
11th2019 - Software Developer
Overall Rating: 11/199
Median Salary: $103,560

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