25 days old

Lead Environment and Prop Artist

Santa Clara, CA 95050
  • Job Code
Job Description

The Graphics Research organization at Intel is a global team of world-class researchers who are focused on delivering world-leading transformational visual experiences with discrete and integrated graphics product families from Intel. Researchers on this team collaborate with Intel Labs and luminaries in industry and academia to continually elevate the highest quality visuals across games, film, and immersive graphics. This is a great opportunity to join a new team, creating the future of graphics.

We are looking for an outstanding Lead Artist to join Intel's Visual Experiences Team within Graphics Research. You will be an important partner in the project's success and committed to the company's mission. You will work with Directors to set goals, define work pipelines, guide vision, help develop project milestones. You work with the team to achieve best possible quality and set new standards in 3d Graphics and to create stunning environments. Qualified applicants will have Artistic expertise, capability, level design knowledge, and imagination to explore iterations and produce final scenes or levels in various rendering engines at AAA quality. 

Behavioral traits that we are looking for:

  • Self-motivated and passionate about making the content creation process more efficient for artists


You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.


Minimum Qualifications:

  • 6+ years of relevant industry experience.
  • 2D and 3D artistic skills, and the ability to apply them to various Real-time rendering systems
  • Extensive background in content creation pipeline development or, supervision on large scale projects in visual effects or, feature animation or AAA games or, similar experience
  • Expertise in 3dsMax, Maya, ZBrush, Photoshop, or equivalent software.
  • Solid understanding of common content creation software packages such as; Unreal Engine, Maya, Houdini, Substance Painter/Designer, etc.


Preferred Qualifications:

  • Photoreal Modeling and Texturing
  • AAA Game experience or Feature Film Experience
  • Unreal Engine Experience
  • Real-time Raytracing or Path Tracing
  • Physically Based Rendering (PBR) workflow
  • In-depth knowledge of material/shader development.
  • Technical knowledge to ensure assets and layouts are meeting optimization and quality metrics.
  • Professional knowledge of AAA game engines and render pipelines.
  • Willing to work in an open and collaborative environment
  • Experience working with external art vendors
  • Experience leading a small to medium team to success.
  • Unreal Engine expert would be a big plus.

Inside this Business Group

The focus of Accelerated Computing Systems and Graphics (AXG) is to accelerate our execution in strategic growth areas of high-performance computing and graphics. AXG is chartered with delivering high performance computing and graphics solutions (IP, Software, Systems), for both integrated and discrete segments across client, enterprise and data center.  Our mission is to make zeta-scale computing accessible to every human on the planet by the end of this decade and to entertain, educate and connect billions of people with buttery smooth visual experiences.

Other Locations

US, California, Los Angeles;US, California, San Francisco;US, Oregon, Hillsboro;US, Washington, Multiple Cities

Intel strongly encourages employees to be vaccinated against COVID-19. Intel aligns to federal, state, and local laws and as a contractor to the U.S. Government is subject to government mandates that may be issued. Intel policies for COVID-19 including guidance about testing and vaccination are subject to change over time.

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site.

Posted: 2022-05-03 Expires: 2022-06-03

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Lead Environment and Prop Artist

Santa Clara, CA 95050

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