8 days old

Source Tools Engineer

Cupertino, CA
  • Job Code
    200133011
Summary

Summary

Posted: Dec 12, 2019

Role Number:200133011

Do you want to improve developer tools used by millions of people? We build the core technology in Xcode that understands source code languages, provides tooling support, and empowers developers to create great software. Because our tools are our products, our team has the unique opportunity to improve our own development environment daily as we build software for our millions of users. On our team you'll have a huge impact and directly enable the creation of great products and apps built by developers around the world

You'll do your best work here as you and your team design and architect software, dive deep into the analysis of difficult engineering problems, write code with quality that you can be proud of, and realize your passion to make a positive impact on developers' lives

Key Qualifications

  • Patient, user-focused decision-making
  • Interest in writing systems-level code with a user-friendly interface
  • Understanding of common data structures and their algorithmic performance
  • Clear, maintainable, and testable coding practices
  • A passion for building innovative and easy-to-use tools that enhance the software development experience

Description

This position offers the rare opportunity to build tools that will be used by the millions of developers writing code for Apple platforms and server-side Swift! And the opportunity to inspire changes across our developer tools. Our team's projects include Swift's SourceKit, SourceKit-LSP, SwiftSyntax, and Xcode IDE's source languages support service

You'll join a small and focused team, but also work closely with the software engineering organization within Apple. In your engineering role you will:
• Collaborate with teammates through pull requests, in-person conversations, and Slack
• Develop new features, fix interesting bugs, write tests, and review your teammates' code
• Build expertise in and responsibility for specific components of Xcode and Swift
• Prioritize and schedule issues, estimate scope of work, and investigate new issue reports in your areas of responsibility
• Make product design decisions with your teammates
• Work closely with the developer tools organization we are colocated with to create a great developer experience
• Collaborate with the engineers who create Apple's full technology stack, from languages and compilers to debuggers and design tools to the operating systems and frameworks that power our products
• Help grow strong open-source communities for the Swift ecosystem

Here you will find that we:
• Have a peaceful work environment where you can choose when to socialize and when to close your office door and focus
• Provide technical guidance, software architectural review, and mentorship
• Have an encouraging and growth-focused workplace culture
• Encourage you to use accrued vacation time and maintain a healthy work-life balance
• Offer excellent benefits

The position is based onsite at Apple's campus in Cupertino, California. International candidates are welcome to apply but will need to relocate; we will sponsor a visa. You should have skills in multiple of the listed areas, but expertise in all of them is not required

Education & Experience

Bachelor of Science in Computer Science, or equivalent experience

Additional Requirements

  • Knowledge of how source compilers work is not required but is helpful
  • Experience developing iOS or macOS applications is not required but is helpful
  • If possible, provide a portfolio of your work


Posted: 2020-01-12 Expires: 2020-02-10

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Source Tools Engineer

Apple, Inc.
Cupertino, CA

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